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Sunday - Saturday

7:00 am - 10:00 pm

Address: Ma-te-way Park Dr.

Renfrew, ON K7V4J4

Please note that due to the hot weather the junior clinics scheduling will be changing effective Tuesday July 14th:

1st Group [Mini -> ages 4 - 8] will take place 30 minutes earlier from 8:30am to 9:30am

2nd Group [Juniors and Intermediate -> ages 9+] will take place 30 minutes earlier from 9:30am to 10:30am

BASIC TENNIS ETIQUETTE

Good Sportsmanship

  • Always shake hands or tap racquets with your opponents at the end of a game, whether you win or lose.

  • Treat your opponents and your partner with respect and accept defeat gracefully.

  • Always focus on the positives; be patient and courteous to other members.

 

Court Etiquette

  • If you need to walk past a court to get to your court, wait for the point to finish and ask if you can go, rather than just walking behind their court without permission.

  • If your ball goes on another court, wait for a break in play and politely ask for it or retrieve it yourself.

  • Do not delay play unreasonably. Play to the server’s pace.

  • If a ball rolls onto your court, call “let” immediately and replay the point. If this happens between the first and second serve, offer the server first serve.

  • You cannot call a let after the ball is struck and a point lost or won.

  • Do not chew gum on the courts.

  • Wear non-marking shoes to prevent damage to the courts.

  • A player should avoid grunting and making other loud noises which may bother not only opponents but also players on the adjacent court.

  • Speak softly and turn off your cellphone ringer whenever possible

 

Court Bookings

 

Non-members or Guests

  • Hourly court rental for the Town of Renfrew must be paid in advance ($8.00/hour/person)

  • Members should collect a $5.00 court fee for any RTC function. g. Fun tournaments, morning group, clinics, etc.

 

BASIC PROCEDURES FOR PLAY

Warm up:

  • Warm up should be limited to 5 minutes for doubles and singles league play if starting just on time or late

  • Warm up time in non-competitive games can be flexible amongst the players

  • Hit the ball back to your opponent at a moderate pace warming up various strokes. You are not trying to win the warm up!

 

Serving:

  • Servers should always call out the score before each serve. If you forget the score, go back to the last score you all agree upon.  If you cannot agree, spin the racquet and use their recollection of the winner for the score.

  • Service calls in doubles – The receiver’s partner should call the service line, and the receiver should call the sideline and the center service line. Either partner may call a ball that he/she clearly sees.

  • Service calls by the serving team – Neither the server nor his/her partner shall make a fault call on the first service even if they think it is out because the receiver may be giving the server the benefit of the doubt.

  • Receiver readiness – The receiver should make no effort to return a serve when he/she is not ready. If a player attempts to return a serve, it is presumed that he/she is ready.

  • Delays during service – When there is a delay between the first and second serves the server gets one serve if he/she was the cause of the delay. The server gets two serves if the delay was caused by the receiver or if there was outside interference.

  • Service let calls. Any player can call a service let.

  • Players are not allowed to stand in the receiving court during service. Additionally, a receiver’s partner shall not move in or around the receiving box, or cause a distraction.

  • Rectifying mistakes – The general rule is that errors are rectified as soon as they are discovered but not during play, and points remain. If a server serves from the wrong court, the point stands and he/she serves the next point from the proper court. If in doubles, the wrong person serves, the game stands and his/her partner serves the next game from his/her side. If discovered during the game, the partner whose turn it is to serve, takes over.

  • In doubles you change servers after each game . The receiver in doubles must remain on his side for a complete set, and then can be changed. At the end of a set a teams’ serve rotation may be changed.

  • A foot fault occurs when the server’s foot touches the baseline or steps right into the court on the serve before the ball is contacted. Obvious foot faults may and should be called.

 

Making Calls:

  • Players should make calls on his/her side of the net promptly.

  • A ball landing on the line is good.

  • If a ball can’t be called out with certainty, it is good.

  • Respect your opponent’s line call whether you agree with it or not. It is theirs to make.

  • In doubles, the receiver usually calls the side line while his partner calls the service line. However, either player may call a ball they see out.

  • The call of a player looking down a line is much more likely to be accurate than that of a player looking across a line. When you are looking across a line, don’t call a ball out unless you can clearly see part of the court between where the ball hits and the line.

  • It is difficult for a player who stands on one baseline to question a call on a ball that landed near the other baseline.

  • If a player and his/her partner disagree about whether the ball was out, they shall call it good.

  • Spectators are never to make calls.

  • A point may be replayed if both sides agree.

  • A ball is in play until the ball is called out or bounced twice or landed outside the court area or hit something outside the court area. The rare exception to this rule in doubles: a ball that hits the post & lands in is considered good.

  • You cannot catch a ball & call it out even though it might be going to hit the fence. It has contacted your body while in play and you lose that point.

 

A “let” is any instance where players replay an entire point during singles or doubles play, except when it is called on a second serve.

Lets should be called:

  • Waiting too long may not be valid.

  • by any player on the court

  • if a noticeable distraction interferes with play; the server receives 2 serves.

  • when balls, a water bottle or a person from a nearby court comes onto yours. This is treated as an interference and the point is replayed .

Service Let:

  • The ball hits the net or net cord and subsequently lands in the correct service box

  • The ball hits the net and contacts the receiver(s) or anything they wear or carry before hitting the ground

  • However, if the ball contacts the receiver(s), or anything they wear or carry before hitting the ground without touching the net is not a let; it is a fault & therefore an automatic lost point

  • The ball is served when the receiver is not ready

  • If the service let occurs on the first serve, players should replay the entire point. However, if it happens on the second serve, the server only receives one additional serve. There is no limit to the number of serve let calls during any given point.

  • If the let call happens between the servers first or second serve, it’s up to the receiver to determine whether or not the duration of time that passed while clearing the ball or dealing with the disturbance warrants the server starting the point over with a first serve.

 

Changing ends:

  • Players change ends when the game total is odd, including at the end of a set.

  • If you forget to change ends during a game, change ends immediately once recognized and continue the game keeping the score achieved prior to changing.

 

Net play:

  • Reaching over the net in tennis is permitted as long as you don’t touch it with your body, clothing or racket, and you don’t touch your opponent or the court on the other side. However, the ball must be contacted on your side of the court first before this occurs.

  • You cannot jump over the net during a match, or you lose that point and can be disqualified if it is to confront an opponent.

 

Scoring a Game:

  • 0 points = Love

  • 1 point = 15

  • 2 points = 30

  • 3 points = 40

  • Tied score = All (e.g. 30 all)

  • 40 – 40 = Deuce

  • Server wins deuce = Ad-in (Advantage in)

  • Receiver wins deuce = Ad-out (Advantage out)

  • When the score reaches deuce, one player or team will need to win at least two points in a row to win the game. If the team with the advantage (Ad-In or Ad-Out) wins another point, they win the game, or it goes back to deuce.

Tie Breaker:

  • If the score reaches 6-6 (6-all) in the set, a tiebreak game is played.

  • In a tiebreak game, the next person who was due to serve will start the tiebreak game, and serve one point to the deuce side of the court. The following two points will then be served by the opponent starting on the ad side. In doubles, the player on the opposing team due to serve will serve these points.

  • Players or teams switch ends of the court every six points (e.g. when the score is 4-2), and to score this tiebreak game, you use, “zero” “one”, “two”, “three”, etc. The first player or team to win seven points, by two, wins the tiebreak. This means the score can end up being very high (e.g. 15-13) or as low as 7-0 through 7-5.

  • Whoever wins the tiebreak game, wins the set by a score of 7-6.

  • Since the set is an odd-numbered score (7-6), whichever end of the court the players or teams ended up on when the tiebreak game finished, they will need to switch sides to start the next set. Whoever started serving the tiebreak game will be receiving serve in the first game of the next set.

For more detailed information visit https://www.tennisontario.com/players/get-started/rules-and-regulations

 

 

All players have a duty to encourage and to maintain the highest standards of good sportsmanship, courtesy an fair play.  Violations of the Code of Conduct include but are not limited to:

 

Abuse of Players, Balls, Racquet or Equipment:

  • Players shall not intentionally, recklessly or violently, hit or throw a tennis ball, racquet or equipment with disregard of the consequences.
  • Players shall not at any time physically, or verbally abuse any coach, opponent spectator or other person
  • No form of harassment - physical, verbal, gestural or electronic - will be tolerated, either between players or by family members, coaches or other spectators

Obscenities:

  • Players shall not use an audible obscenity (profacnity) uttered clearly and loudly enough to be heard or obecene gestures of any kind while on the courts

Unsportsmanlike Conduct:

Players shall at all times conduct themselves in a sportsmanlike manner and refrain from any misconduct by a player that is clearly abusive or detrimental to opponents, spectators and others.

This includes, but not restricted to:

  • visible taunting, mocking or threatening an opponent
  • loud shouting directed at an opponent after winning a point
  • intentional bad line calls or retaliatory calls
  • constant questioning of the opponent's line calls when clearly done to intimidate
  • refusal to call the score or make audible out calls
  • deliberate slow play or lack of effort

Violation of the Code of Conduct should be reported immediately to the Executive (This email address is being protected from spambots. You need JavaScript enabled to view it.) and may be subject to disciplinary action up to and including termination of membership.

 

FOR EMERGENCIES - DIAL 911 IMMEDIATELY

Version 1: April 3rd, 2024

GRIP TO USE

The most important grip to know is the CONTINENTAL GRIP. It is used for the serve. You will never become a good server without using it. You use it for the volley. You do not have time to change grips at the net . The ball comes back too fast!! You use this grip for the overhead . Finally this is the best grip for the slice backhand.  ONE GRIP TAKES CARE OF ALL THESE SITUATIONS !!! IT IS EASY TO LEARN> JUST GRAB YOUR RACQUET AS IF YOU ARE GOING TO HAMMER A NAIL WITH IT. 

 

RETURN OF SERVE

Unlike a normal ground stroke, the return of serve DOES NOT REQUIRE A BIG BACK SWING. Aim for about half the normal back swing & meet the ball out in front of you. The follow through may be a bit shorter as well, but be sure you do follow through. This will be especially important in returning hard first serves!!!

 

FOREHAND

Check the position of your front foot as you step out to make the shot. You should be stepping out so that the front foot is pointed at the one o’clock position. This will make sure you meet the ball early out in front of your body & will allow you to lean forward comfortably into the shot. If you are stepping out at 3 o’clock instead you will meet the ball late & your movements will feel cramped

 

PERFECT YOUR TOSS

At any level a poor serve can be traced to a faulty toss. On a clock the toss should be at approximately 1 o’clock. Do not palm the ball. Hold the ball on your finger tips. Move you arm from the shoulder only. DO NOT FLIP YOUR WRIST. Release the ball about head height. If the ball has any spin you are not releasing it properly. Practice until your toss is perfect every time. It is best you practice away from the court.

 

DOUBLES SKILLS TO DEVELOP

  • Be able to hit a moonball with consistency so that it cannot be attacked
  • Be able to attack a short moonball and hit a first shot winner
  • Be able to hit an effective defensive lob off a drive ball
  • Be able to move your attacking opponents off the net with either precision or power
  • Be able to hit/direct overheads with angle or down the middle
  • Be able to move your opponent wide/off the court with your first serve forcing them to hit a lob
  • Be able to hit a kick serve to a player’s backhand
  • Be able to hit a drop shot and a drop volley
  • Be able to return a defensive lob once it has gone over your head and counter/defend your opponent’s next shot

 

THE SEVEN DEADLIEST TENNIS MISTAKES

Mistake 1: Impress Instead of Spar

 

This is something I don’t believe I’ve ever discussed in any of our digital content before and yet it was hands down one of my biggest frustrations when I worked a “normal” tennis coaching job…Day after day I would set up drills for my students to pinpoint an area of their game that needed improvement. If they were hitting feeds from me, or with a ball machine, or rallying with me they were totally content, but the instant I asked them to hit cooperatively with a peer all kinds of objections would surface:“Why in the world would I want to practice hitting TO somebody? Shouldn’t I be training myself to hit AWAY from the player on the other side of the net??!”
It felt as if the only way they saw value in training reps is if they were directly replicating exactly what would happen in a real point……which left a tremendous amount of improvement on the table because they didn’t have the patience to bring the intensity level down, increase the amount of focus and purpose behind every repetition, and consciously develop the ability to hit a very specific shot over and over again.

 

Think about it this way: hitting away from a partner is essentially the most general “target” possible. In fact, it isn’t a target at all.

The singles court is over 1,000 square feet and the doubles court is over 1,400 square feet, per side!!

Giving yourself the goal of hitting “away” from your partner means you’re a success if you hit anywhere BUT where they’re standing. That’s a task you can easily accomplish purely by accident 90% of the time!

On the other hand, intentionally picking a specific height, depth, width, pace and spin so the ball lands exactly to your sparring partner takes tremendously more control, concentration and discipline.

That kind of repetition is how great players become great players!

In fact, if you watch professional players train you’ll see them do a LOT of cooperative hitting with practice partners or coaches. Don’t poo-poo it, there’s tremendous value to be had.


Mistake 2: “Power” Instead of Placement

 

This probably isn’t exactly what you think so read carefully…

I put Power in quotes because delivering a “powerful” shot is completely relative to the level of play in question. In other words, a powerful shot at 3.0 isn’t “powerful” anymore within the context of 5.0 competition.

Obvious on the surface, but here’s where the disconnect is for lots of tennis players: they assume that hitting a shot with more power automatically makes it better, or allows them to beat opponents more easily, but that isn’t true!

You know this from experience – the player who hits harder does NOT always win. In fact, a lot of times the person who’s trying to score “power points” loses much, much faster than they should have.

That’s due to a critical tennis truth: most points end with an error at all levels of play.

And so, if you’re out there trying to maximize how hard you can hit each shot towards a designated target you’re playing with fire over and over.

Contrast that with the players at your local courts who just seem to have a knack for winning no matter who they’re up against…

They’ve mastered the skill of picking a target, spin, height, depth, or pattern that makes their opponent uncomfortable and narrowing their focus like a laser on calmly executing that same shot again and again and again.

Hopefully that reminds you of Mistake #1 🙂

A sure way of spotting somebody who doesn’t understand this principle is hearing them make this remark while watching professional tennis:

“Why do they keep hitting the ball BACK to each other??”
(Don’t feel badly if you’ve had that thought while watching tennis on TV, we all had it at some point)

That viewer doesn’t understand there are layers and nuance to trying to make an opponent uncomfortable…

Great players at all level’s aren’t binary about their offense, it isn’t an “on/off” switch.

Instead, they realize certain patterns of shot are smart to play, and they’re content in hitting a few balls on that pattern to see if their opponent has poor shot tolerance (misses on their own) or will cough up a huge opportunity to close out the point in a high percentage way.

Instead of trying for knock out punch after knock out punch they’re working the point, constantly feeling out their opponent, and maximizing their chances for success while minimizing the likelihood they beat themselves.

Playing that way is much more fun than “all or nothing” power tennis 🙂


Mistake 3: “Tricky” Instead of Deadly

Please read this carefully:

Playing great tennis isn’t about repeatedly fooling your opponent, or faking them out, or being totally unpredictable.

Trying to develop a game around those ideas will only lead to you faking YOURSELF out!

In other words, with every change of spin, tempo, pattern, depth and direction you make it more and more likely that you’ll make a mistake.

And how do most tennis points end??

**Chorus of 10,000 tennis players**: “WITH AN ERROR!”

Instead, really successful competitors at all levels play in a predictably deadly way…

They uncover an opportunity against each opponent, craft a simple way to force them into playing it, and then exploit that opportunity until their foe either adjusts or loses the match.

Think about this within the context of professional tennis…

Over the past decade every player on planet earth knows EXACTLY how Rafael Nadal is going to play them and yet he continues to be one of the most difficult competitors to win against in the history of the sport.

I know, I know: the tools in his toolbox are exceptional.

BUT, it’s the dogged intentionality in how he deploys those tools that makes him such a special player.

Most of the time he could hit the ball harder than he does, but he knows that the shape (heavy topspin) and direction (exploiting righty backhands) he’s hitting in will get the job done without risking more than necessary, plus if it’s needed he can always try to mix things up and go to Plan B later…

…but until you prove to him that his Plan A isn’t going to get the job done he’s going to “go to the well” in perpetuity.

YOU can grind players down and become much, much more difficult to beat with that same mindset and mentality


Mistake 4: Decelerate Instead of Accelerate

Players with a poor understanding of the game link safety with swing speed…

They’re assumption is: slow = safe and fast = risky.

As a result whenever they come up on a critical part of a set, game, or point, a situation where they absolutely, positive must make a shot, they decelerate to make sure the ball goes into play.

The bottom line: the most important shots they hit are also their least competitive!

High level players have completely broken away from that mental paradigm because they understand how shaping tennis shots work.

They have a completely different formula in their heads:

  • More acceleration = more spin = more safety

The above equation only works if you’ve learned how to swing AWAY from your target instead of towards it…

You see, when players first learn how to play they pick a spot they want the ball to go and then swing their racquet completely in that direction.

Makes sense on the surface, right?

Unfortunately, as long as your swing path is locked in on that direct, straight path you can never, ever hit any kind of significant topspin, which is the magical variable that allows for big racquet head speed AND big margin for error at the same time.

And so, low level players are constantly restricting their swing speed on critical points, restricting themselves in competitiveness, level, and improvement, while high level players actually accelerate more when it really matters, simply in a different direction to create spin.


Mistake 5: Tension Instead of Relaxation

This is a very close cousin to #4, but they aren’t always directly related.

Physical tightness creeps into the bodies of tennis players for two main reasons:

  1. They’re nervous and anxious mentally.
  2. They’re trying hard to hit the ball (acceleration).

Tightness due to nerves happens to ALL of us, regardless of level. It’s a universal tennis experience during competition, simply making us human.

Don’t get me wrong, it’s something you can absolutely improve, but as long as you play important matches that matter to you it won’t ever go away completely.

On the other hand, low level players get more and more tight the harder they try to swing, whereas high level players actually LOOSEN when they really want to go big on a particular shot.

How is that possible??

It all comes down to the primary power source in each swing…

Beginner and intermediate players use their shoulder, arm, wrist and hand to propel the racquet through contact, which means an especially high effort swing requires those muscles to aggressively contract.

On the other hand, high level players use their legs, hips, core, and torso to power their shots, which means everything from the shoulder down can be loose and relaxed!

The harder a beginner tries to hit a tennis ball the more rigid, jerky, and tense their swing gets.

Advanced players are exactly the opposite.


Mistake 6: Feet Move After Instead of Before

Beginner tennis players are master “chasers”. They’re trying to catch up to the ball and track it down shot after shot, constantly behind in the rally.

Why?

Because their response to the ball doesn’t happen until AFTER it’s hit by their opponent.

This is one of my favorite things to show to our students in slow motion on one of our iPads.

I’ll stand behind them and shoot some footage of a rally, then walk up and show them how they reacted to a shot their partner just hit.

Zooming in on their feet you can see the ball traveling towards the player on the other side of the net…..my student’s feet are flat on the ground….

…I inch the video forward and their partner is taking their racquet back to prepare. My student’s feet are flat on the ground.

…I inch the video forward some more to contact by the other play. My student’s feet are flat on the ground.

…I inch the video forward some more, the ball is now making its way towards my student. Their feet are STILL flat on the ground!

Finally, after what seems like an eternity, my student has read where the ball is going, and they physically respond by starting to move their feet in that direction.

Important: 80% of the players reading these words do what I just described.

They’re literally standing and watching as their partner or opponent prepares, swings, and hits the ball and they only activate their body once they see exactly where the shot is going.

The contrast between that and an advanced player is huge: they act BEFORE the ball is hit on the other side of the net.

They proactively activate their body and mind by widening their stance, loading their legs like springs so they’re ready to fire at maximum intensity, and getting their balance up on their toes so they can be as nimble as possible.

All of that occurs before they even know where the ball is going by using a split step. It happens without them even thinking about it because they’ve trained it over and over again.

Beginner and intermediate players know about the split step. They know what it is and why they’re supposed to do it. Unfortunately they haven’t trained it purposefully, so the knowledge goes to waste.

=================================
Mistake 7: Reactive Instead of Proactive
=================================

Again, a close cousin to the mistake before this one…

Another big reason why beginner and intermediate players tend to “chase” shot after shot is because they don’t put themselves in the best position to receive an opponent’s ball BEFORE they hit it.

After completing each swing they either stand there and admire their handiwork, gazing at the ball to see if it will land in or not…

…or they make a casual effort to get back to “the middle” before the next shot.

On the other hand, advanced players watch where their shot is going, but its for a completely different reason: they’re reading where their opponent will hit the next shot from so they can position themselves in the middle of what’s possible for them to target!

Completely different mindsets.

This is important: the middle of the baseline is NOT the middle of what your opponent could hit next….UNLESS they’re hitting from right in the middle of the baseline on their own side of the court!

High level players are working hard to put themselves in the geometrical center shot after shot, and they do so without hesitation.

That combined with the split step is why they get to SO many balls, and always appear to be in great balance

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